NEED TO DOWNLOAD INSTRUCTION MANUAL FOR SR-16 DRUM MACHINE NO DETAILS - Alesis Sr 16 Stereo Drum Machine question. Search Fixya. Browse Categories Answer Questions. Alesis Sr 16 Stereo Drum Machine. NEED TO DOWNLOAD INSTRUCTION MANUAL FOR SR-16 DRUM MACHINE. NO DETAILS Posted by janaan on Feb 02, 2009. Want Answer 0. Clicking this will make. TV and television manuals and free pdf instructions. Find the user manual you need for your TV and more at ManualsOnline. Page 4 of Alesis Projection Television SR-16 User Guide ManualsOnline.com. GETTING STARTED WITH TTIE SR.16 The SR-15 can be used on many levels, from simply playing preset Pattems to cr€atint your own complex polyrhythms in odd time signatureg' As a restrlt, thele are two rumuals. This mini-manual will acquaint you with a few of the SR-16 s most important functions.
TABLE OF CONTENTS | |||
CHAPTER 1: INTRODUCTION ........................................................ | 1 | ||
1.1 | WELCOME TO THE | 1 | |
1.1A | If You Just Can't Wait…...................................................................................1 | ||
1.1B | 1 | ||
1.1C | About this Manual.......................................................................................... | 1 | |
1.1D | Return Your Warranty Card Now!..................................................................... | 2 | |
1.2 GROUND RULES......................................................................................................... | 2 | ||
1.2A | The Pattern/Song Recording Method............................................................. | 2 | |
1.2B | The Four Different Types of Patterns............................................................... | 3 | |
1.2C | How 'Looping' Simplifies Recording............................................................... | 4 | |
1.2D What's a Voice?.............................................................................................. | 4 | ||
1.2E | About Defaults............................................................................................... | 4 | |
1.2F | Physical Layout.............................................................................................. | 5 | |
1.2G Display Layout............................................................................................... | 6 | ||
1.2H | Text Protocols............................................................................................... | 6 | |
1.3 IMPORTANT | |||
HOW TO COMMUNICATE WITH THE | 7 | ||
1.3A | Entering Numbers.......................................................................................... | 7 | |
1.3B | The Cursor.................................................................................................... | 7 | |
1.3C | Leading Zeroes............................................................................................. | 7 | |
1.3D | Automatic Revert........................................................................................... | 7 | |
1.3E | The INC/DEC Buttons.................................................................................... | 7 | |
1.3F | Buttons that Toggle........................................................................................ | 8 | |
1.4 | 10 STEPS TO INSTANT GRATIFICATION (SETUP AND CHECKOUT)............................. | 8 | |
CHAPTER 2: RECORD SETUP ...................................................... | 10 | ||
2.1 | PAGE 1: SELECT THE QUANTIZATION VALUE (QUANTIZE SELECT)........................... | 10 | |
2.2 | PAGE 2: SELECT THE SWING VALUE (SWING SELECT).............................................. | 11 | |
2.3 | PAGE 3: ENABLE CLICK (METRONOME) AND SET RHYTHM (CLICK SELECT)............. | 12 | |
2.4 | PAGE 4: SET CLICK (METRONOME) VOLUME (CLICK VOL)......................................... | 12 | |
2.5 | PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY)................................................ | 13 | |
2.6 | PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH)................................. | 14 | |
2.7 | PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING (‘START)........................ | 14 | |
2.8 | PAGE 8: OFFSET A PATTERN OR DRUM PART........................................................... | 15 | |
2.9 | PAGE 9: STEP MODE RECORDING (STEP MODE)....................................................... | 15 | |
2.9A | Add a New Drum to a Step.............................................................................. | 17 | |
2.9B | Erase a Drum Sound From a Step.................................................................... | 17 | |
2.9C | Change a Drum Sound's Volume in a Given Step............................................. | 17 | |
2.9D | Exit Step Mode.............................................................................................. | 17 | |
2.10 PAGE 10: NAME THE PATTERN (NAME).................................................................... | 17 | ||
CHAPTER 3: PLAYING BACK/RECORDING PATTERNS................. | 18 | ||
3.1 PLAYBACK/RECORD BASICS..................................................................................... | 18 | ||
3.1A | The | 18 | |
3.1B | Perform/Compose Modes.............................................................................. | 18 | |
3.1C | Set Pattern Tempo......................................................................................... | 19 | |
3.1D | Select Individual Patterns............................................................................... | 19 | |
3.1E | Stop/Restart a Pattern.................................................................................... | 19 | |
3.1F | Using the Start/Stop Footswitch...................................................................... | 20 | |
3.1G Select New Patterns While in Perform (Playback) Mode.................................... | 20 | ||
3.1H | Select Fill Patterns in Perform (Playback) Mode................................................ | 21 | |
3.1I | Record a Pattern.............................................................................................. | 22 |
3.1J | Select New Patterns and Fills While in Compose (Record) Mode........................ | 22 | |
3.1K | Using Fill to Create Repetitive Drum Hits.......................................................... | 23 | |
3.2 | ERASE FUNCTIONS.................................................................................................... | 24 | |
3.2A | Erase Mistakes While Recording..................................................................... | 24 | |
3.2B | Erase an Entire Pattern................................................................................... | 24 | |
3.2C Erase All Events Played by a Particular Drum Pad......................................................... | 24 | ||
3.3 | COPY FUNCTIONS...................................................................................................... | 25 | |
3.3A | Copy, Append, and Double Patterns............................................................... | 25 | |
3.3B Copy (Merge) One Drum Pad's Part to Another Drum Pad (SoundStacking™).... | 25 | ||
3.3C Copy a Single Drum Pad's Part to a Drum Pad in a Different Pattern.................... | 26 | ||
3.3D | Copy a Pattern to Another | 26 | |
3.3E Copy a Single Drum Pad's Part to a Drum Pad in Another | 27 | ||
3.3F Copy a Drum Set to Another | 27 | ||
CHAPTER 4: CREATING DRUM SETS............................................ | 28 | ||
4.1 | PAGE 1: SELECT DRUM SET (DRUMSET SELECT)...................................................... | 28 | |
4.2 | PAGE 2: ASSIGN SOUNDS TO PADS........................................................................... | 29 | |
4.3 | PAGE 3: SET PAD VOLUME (VOLUME)....................................................................... | 29 | |
4.4 | PAGE 4: SET PAD STEREO POSITION (PANNING)....................................................... | 30 | |
4.5 | PAGE 5: SET PAD TUNING (TUNING)............................................................................ | 31 | |
4.6 | PAGE 6: SET TRIGGERING MODE (ASN MODE)............................................................ | 31 | |
4.7 | PAGE 7: CHOOSE OUTPUT JACKS (OUTPUT)............................................................. | 32 | |
4.8 | PAGE 8: SAVE DRUM SET (SAVE SET)....................................................................... | 33 | |
4.9 | PAGE 9: MANUAL DRUM SET OVERRIDE (SET MODE)................................................ | 34 | |
CHAPTER 5: SONG MODE............................................................. | 35 | ||
5.1 | SONG MODE BASICS.................................................................................................. | 35 | |
5.1A | Select Songs and Enter/Exit Song Mode........................................................ | 35 | |
5.1B | Set Song Tempo........................................................................................... | 35 | |
5.1C | Continue, | 36 | |
5.1D | 'Loop' a Pattern Indefinitely........................................................................... | 36 | |
5.1E | Start from the Middle of a Song....................................................................... | 36 | |
5.1F Name a Song (NAME)..................................................................................... | 36 | ||
5.1G Change Song Tempo as the | 37 | ||
5.2 | REAL TIME SONG CREATION...................................................................................... | 37 | |
5.2A | Real Time Song Editing.................................................................................. | 37 | |
5.3 | MANUAL SONG CREATION......................................................................................... | 38 | |
5.3A | Enter a Pattern............................................................................................... | 38 | |
5.3B | Add a Fill........................................................................................................ | 38 | |
5.3C | Remove a Fill................................................................................................. | 38 | |
5.3D | Insert a New Step Between Two Existing Song Steps...................................... | 38 | |
5.3E | Delete a Step................................................................................................. | 38 | |
5.3F | Replace a Step............................................................................................... | 39 | |
5.3G | Erase an Entire Song..................................................................................... | 39 | |
5.3H | Copy a Song to Itself (Double Song Length).................................................... | 39 | |
5.4I Copy a Song to Another Song | |||
(or to the End of Another Song If That Song is Not Empty)......................................... | 39 | ||
5.4J | Copy a Song to Another | 40 | |
CHAPTER 6: MIDI SETUP ............................................................. | 41 | ||
6.1 | PAGE 1: SELECT MIDI CHANNEL (MIDI CH).................................................................. | 41 | |
6.2 | PAGE 2: RECEIVE MIDI DRUM NOTES (DRUM IN)......................................................... | 42 | |
6.3 | PAGE 3: TRANSMIT MIDI DRUM NOTES (DRUM OUT)................................................... | 42 | |
6.4 | PAGE 4: ASSIGN MIDI NOTE NUMBERS TO DRUM PADS (NOTE)................................. | 43 |
6.5 | PAGE 5: ACCEPT EXTERNAL CLOCK DATA (CLOCK IN).............................................. | 44 | |
6.6 | PAGE 6: SEND CLOCK DATA TO OTHER DEVICES (CLOCKOUT)................................ | 44 | |
6.7 | PAGE 7: MERGE MIDI IN WITH MIDI OUT (MIDITHRU)...................................................... | 45 | |
6.8 | PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG)................. | 46 | |
6.9 | PAGE 9: MAP DRUM NOTES (NOTE MAP).................................................................... | 46 | |
CHAPTER 7: BACKUP.................................................................... | 48 | ||
7.1 | BACKUP BASICS........................................................................................................ | 48 | |
7.2 | TAPE INTERFACE HOOKUP........................................................................................ | 49 | |
7.3 PAGE 1: SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE | |||
(SEND OUT MIDI?).............................................................................................................. | 49 | ||
7.4 | RECEIVE DATA DIRECTLY FROM ANOTHER MIDI DEVICE........................................... | 50 | |
7.5 | PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?)..................... | 51 | |
7.6 | PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?).................................... | 51 | |
7.7 | PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?).................................................... | 52 | |
7.8 | PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT)....................................... | 53 | |
7.9 | PAGE 6: LOAD ONE SONG FROM TAPE (LOAD IN SONG)............................................ | 53 | |
7.10 PAGE 7: CHECK AVAILABLE MEMORY (FREE MEM)................................................. | 54 | ||
7.11 CLEAR | 55 | ||
7.12 CHECK SOFTWARE VERSION.................................................................................. | 55 | ||
CHAPTER 8: APPLICATIONS......................................................... | 56 | ||
8.1 | MIDI SYNC APPLICATIONS.......................................................................................... | 56 | |
8.1A | 56 | ||
8.1B | 57 | ||
8.1C | Synching to Synthesizer Sequencers............................................................. | 57 | |
8.2 | STRATEGIES FOR ASSEMBLING PATTERNS AND SONGS......................................... | 58 | |
8.2A | Create Fills Quickly with the Copy Function...................................................... | 58 | |
8.2B | Assemble Short Patterns into Longer Patterns with the Copy Function............. | 58 | |
8.2C Save Memory Through Song Steps................................................................ | 58 | ||
8.2D | Odd Time Signatures..................................................................................... | 58 | |
8.3 | SOUND STACKING...................................................................................................... | 59 | |
8.3A | Basics........................................................................................................... | 59 | |
8.3B | Sound Stacking via MIDI................................................................................. | 59 | |
8.3C | Sound Stacking when Using the | 59 | |
8.3D | Editing Stacked Combinations........................................................................ | 59 | |
8.4 | UNDERSTANDING RHYTHMIC NOTATION.................................................................... | 60 | |
CHAPTER 9: MIDI SUPPLEMENT................................................... | 61 | ||
9.1 | MIDI BASICS................................................................................................................ | 61 | |
9.1A | MIDI Hardware................................................................................................ | 61 | |
9.1B | About Sequencing........................................................................................ | 62 | |
9.2 | MIDI CHANNEL MESSAGES......................................................................................... | 62 | |
9.2A | Voice Messages............................................................................................ | 62 | |
9.2B | Mode Messages............................................................................................ | 63 | |
9.3 | SYSTEM COMMON MESSAGES.................................................................................. | 63 | |
9.4 | BOOKS ON MIDI.......................................................................................................... | 63 | |
9.5 | VIDEOS ON MIDI.......................................................................................................... | 64 |
TROUBLESHOOTING CHART......................................................... | 66 |
CHAPTER 1: INTRODUCTION
1.1 WELCOME TO THE
1.1A If You Just Can't Wait…
Turn to section 1.4, 10 Steps to Instant Gratification, and start making sounds. Some of the terms in that section may not make sense, but just follow the instructions, and get ready to hear some great grooves and have a good time. When you're ready to learn more, return to the beginning to learn
The goal of the
1.1B
The
Data is retained in memory even if the power is turned off. If the memory fills up with drum Patterns and Songs, this data can be saved permanently to standard cassettes, or to MIDI System Exclusive storage devices.
The
1 . 1C About this Manual
The manual takes you through every function of the
1.Introduction: Gives the basic ground rules and also covers how to play back drum parts.
2.Record Setup: Tells how to set up the
3.Playing Back and Recording Drum Patterns: Put theory into practice and come up with some drum parts. Includes material on copying and erasing.
4.Creating and Modifying Drum Sets: The
5. Song mode: Now that you have a bunch of Patterns, string them together into Songs.
6. MIDI Setup: Here's how to use the
7.Backup: Now that you've come up with some great Songs and rhythm Patterns, it's time to save them to a cassette recorder or MIDI system exclusive storage device.
8. Applications: This additional information will help you get the most out of the
9. MIDI Supplement: This brief,
Feel free to cover topics in a different order. For example, if creating a
Experts as well as beginners should read the following 'ground rules' (definitions, concepts, and how to communicate with the
Certain subjects, such as quantization and output assignments, will be familiar to experienced drum machine users but new concepts to others. As a result, some sections contain background material tailored specifically for beginners. These sections are identified as 'background' and set in a smaller type size.
1 . 1 D Return Your Warranty Card Now!
Your warranty will be in effect and you will receive product update information only if you send in your warranty card. See the back page of the manual for full warranty information.
1.2 GROUND RULES
The
•The drum sounds themselves, recorded
•An internal computer to control and trigger the sounds. This computer simulates an advanced, easily editable tape recorder.
The
1.2A The Pattern/Song Recording Method
When recording with a drum machine, it's often easier to divide a song into shorter individual Patterns and work on these rather than record an entire song. A typical Pattern might be 8,16, or 32 beats long, and correspond to a verse, chorus, bridge, instrumental, intro, etc. While recording these Patterns, the
After perfecting these Patterns, Song mode offers two ways to create a song:
•Program a list of Patterns, in the order in which they are to be played.
•Select Patterns in real time, and the
The
Breaking a song into Patterns saves time since elements of a song often repeat. Example: The second verse might have the same drum pattern as the first verse. Rather than record the same Pattern twice, simply record one Pattern, then list it twice when assembling a Song. This also saves memory (thus leaving room for more Patterns and Songs) since listing a Song step takes up much less memory than recording a Pattern.
1.2B The Four Different Types of Patterns
The
•Preset Patterns provide a variety of rock, jazz, pop, and other rhythms programmed by professional drummers.
•User Patterns are Patterns you can program, edit, and save. The Preset/User button selects between these two master banks of Presets. The only way to modify a Preset Pattern is to copy it to a User Pattern, where it can be edited.
There are 50 of each type of Pattern, numbered
•A pair of independent Main Patterns (A and B, selected by their respective buttons).
•A pair of associated Fill Patterns (A Fill and B Fill, selected by pressing the FILL button when either A or B is selected). The Fills primarily provide transitional Patterns between Main Patterns, which makes for more realistic drum parts. The associated Fill Patterns share the same length, Drum Set, and name as their Main Patterns(e.g., if A is 16 beats, A Fill is 16 beats). Otherwise, they are independent.
The reason for pairing the two different A and B Patterns together is simply so that you can switch back and forth between them rapidly in live performance or while improvising. However, A and B Patterns can be treated as completely independent Patterns if desired and can have different lengths, Drum Sets, etc.
Always think of the Main Pattern and its associated Fill as a unit. For example, if you copy a Main Pattern to another Main Pattern, its Fill will travel along with it.
Note that even though there are 'only' 50 Patterns, the A and B variations double that to 100 Patterns, and the Fills double that again to 200 Patterns. Added to the Preset Patterns, 400 total Patterns are available.
1 . 2 C How 'Looping' Simplifies Recording
To simplify recording in Compose mode, a Pattern will 'loop' over and over again. Example: Suppose you want to record an
You can also erase drum hits while the pattern is looping to correct for errors.
1 . 2 D What's a Voice?
Each of the 12 large pads triggers a voice. A voice is a
Each pad is
There are eight levels of pad volume resolution, from soft to loud. However, when using the
1.2E About Defaults
A default is a setting that is automatically assumed until you purposely change it. Example: When you turn on a VCR, it automatically defaults to
The
(pads), at certain level and pan settings. The default drum sound assignments are printed in white on the pads. However, you can change these defaults and come up with any type of 'drum set' you'd like.
Defaults save time by giving you a setup that's instantly ready to go; sometimes you'll need to change only a few parameters to customize the default setup to your liking.
Often the default is 'whatever was selected last.' Example: If the
1.2F Physical Layout
The
•Pads (play buttons). Tapping each button triggers an
•Function buttons. These six buttons select various functions, some of which include multiple 'pages' of options.
•Tempo/Page buttons. These alter the tempo and also select different 'pages' present in the Drum Set, Record Setup, MIDI Setup, and Backup functions.
•Pattern select buttons. These choose between the A, B, and Fill variations for a Pattern.
•Mode buttons. These choose between Pattern and Song modes, Perform (playback) and Compose (record) modes, and the Preset and User patterns.
•'Tape recorder' buttons. These control playback and stop, and work similarly to a tape recorder.
•Display and data entry buttons. The display informs you of the instrument's status, and also prompts you for data from time to time. A detailed description of the display follows shortly. The data entry buttons include number entry buttons
•Huge volume knob. If you're used to scratching a turntable, you'll love the feel of this knob. It regulates the volume of the entire unit.
Mode buttons
Display
VOLUM
Data entry buttons
'Tape
recorder'buttons
Pattern select buttons
Alesis Sa 16 Manual
1 | 2 | 3 | 4 | 5 | PATTERN / | PRESET / | PERFORM / |
SONG | USER | COMPOSE | |||||
TEMPO / | |||||||
6 | 7 | 8 | 9 | 0 | PAGE | ||
DRUM | RECOR | MIDI | |||||
SET | SETUP | SETUP | |||||
TEMPO / | |||||||
PAGE | |||||||
PLAY | S T O P | A | B | FILL | COPY | ERASE | BACKUP |
Pads (play buttons
1.2G Display Layout
The LCD is divided into several 'windows.' Each window contains information that helps you monitor the
•Name, 'dialog' box, real time Song/Pattern readout, beat counter. This is the most
•Pattern/Song readout (also Drum Set edit and drum pad readout). This shows the selected Song or Pattern number; with Patterns, the A/B/Fill/Preset or User designators are also shown. If you have edited a Drum Set to which a particular Pattern was assigned, the display also shows DRUMSET EDITED. In operations that require selecting a drum pad, this window displays the drum pad number.
•Press PLAY. For some operations, it is necessary to press the PLAY button to confirm a particular operation, such as copy or erase. This portion of the display will sayPRESS PLAY if it is necessary to press PLAY to complete an operation.
•Page number and tempo display. When stopped or running, this shows the current tempo and includes a visual metronome block that flashes on the beat. For functions that have multiple 'pages' of parameters (Drum Set, Record Setup, MIDI Setup, and Backup), this portion of the display shows the currently selected page number.
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•Compose/Perform. This indicates whether the
•Click. In Compose mode, shows the current click rhythm in standard music notation (orOFF if click is off).
•Quantize. In Compose mode, shows the current quantization rhythm in standard music notation (orOFF if quantization is off).
•Selected function. This shows which function is currently selected: Drum Set, Record Setup, MIDI Setup, Backup, or Step Edit.
•Swing. In Compose mode, shows the current swing rhythm, expressed as a percentage (orOFF if swing is off).
•Play/Record. If the
Name, 'Dialog' box, Real | Pattern/Song | ||
time Song/Pattern readou | readout (also | ||
beat counter | drum set edit) | ||
Press Play | |||
Selected Function | Play/ | ||
Recor | Page number | ||
Swing | |||
Quantize | and Tempo | ||
Compose | |||
Click | display | ||
Perform |
1 . 2 H Text Protocols
Throughout the text, button names are shown in UPPER CASE and words that appear on the display are shown in BOLD. When referring to a numbered step in a set of steps, the step
The following page summarizes the step edit options.
2.9A Add a New Drum to a Step
Use the PAGE buttons to select the step where the drum is to be added. Press the pad that corresponds to the sound you want to add. That drum, along with its volume (how hard the pad was hit), will be recorded into the displayed step.
If you play a pad and there is already a drum event played by that pad on the displayed step, you will edit the volume rather than add another event. This is true even if there are several events on the displayed beat, and an event other than the one to be edited is showing.
2.9B Erase a Drum Sound From a Step
Use the PAGE buttons to locate the step containing the drum to be erased. While holding down the ERASE button, press PLAY. The drum that was being displayed will be erased.
2 . 9 C Change a Drum Sound's Volume in a Given Step
Use the PAGE buttons to select the step containing the drum whose volume needs to be changed. Either press a number button from
2.9D Exit Step Mode
To exit step mode, press STOP, RECORD SETUP, or PLAY (the latter will begin playing the Pattern from the beginning).
2 . 10 PAGE 10: NAME THE PATTERN (NAME)
PATTER
NO NAME A
NAME
SETUP | |
RECOR | PAG |
PERFORM |
The display shows NAME and the current name (orNO NAME if the Pattern has not yet been named). To name, use the PAGE UP/DOWN buttons to select the character to be changed; select the desired character with the INC/DEC buttons. Lower case and upper case letters, numbers, punctuation, and various
CHAPTER 3: PLAYING BACK/RECORDING PATTERNS
3.1 PLAYBACK/RECORD BASICS
Please make sure you've read section 1.2B, which explains the different types of
The PATTERN/SONG button chooses between Pattern and Song modes. For all of the following Pattern operations, Pattern mode must be selected, as confirmed by the display.
ROCK 1 | PATTER |
A |
PRESS PLA
TEMPO
PERFORM
3.1A The
In addition to calling up Fill Patterns as described in the Introduction, the FILL button can also be used while recording to create a series of notes at the desired quantization rate, as described in section 3.1K.
3.1B Perform/Compose Modes
The
To record, choose Compose mode (as shown in the display). This also activates the click.
PATTER
BEAT 001 A
USER
RECORDIN TEMPO
QUANTIZE SWINGOFF
COMPOS
CLICK
To listen, choose Perform (this
NOTE: Compose mode cannot be selected when using Preset Patterns, since they cannot be altered. If you wish to alter one of the Preset Patterns, copy it to an empty User Pattern first. (see section 3.3A)
3 . 1 C Set Pattern Tempo
The tempo range extends from 20 to 255 beats per minute. Tempo can be changed while the
•Before initiating Pattern play, tap the STOP button several times at the desired tempo. The
•Use the TEMPO/PAGE up and down buttons. Press once to increment/decrement 1 BPM at a time, or press and hold to scroll through the tempo values.
Background While in Pattern mode, the tempo remains as is until changed because the tempo is a global
3 . 1 D Select Individual Patterns
1. Make sure the
2. Enter a
3. Press the A button to select the A Main Pattern, or B to select the B Main Pattern. To select a Fill Pattern, first select the desired Main Pattern (A or B) then press the Fill Button.
4. Press PRESET/USER to select either a Preset or User Pattern.
When a Main Pattern reaches its end, it will loop back to the beginning and continue playing from that point unless you select a new Pattern, selected a Fill Pattern initially, or stop the Pattern (section 3.1E).
If you select a User Pattern that contains no data, the display says EMPTY PATTERN. If you select a User Pattern that contains data but has not yet been named, the display saysNO NAME.
3.1E Stop/Restart a Pattern
1. To stop the Pattern, press STOP.
2. To restart the Pattern from the beginning, press PLAY. Pressing PLAY will always restart a Pattern from the beginning, regardless of whether the Pattern is stopped or already playing.
3.1F Using the Start/Stop Footswitch
When the
Background The rear panel Start/Stop footswitch jack accepts a momentary, normally open or normally closed footswitch (available at most music stores) for remote or foot control of the stop and start functions. The
3.1G Select New Patterns While in Perform (Playback) Mode
In Perform mode, you can select a new Pattern number (with the desired A or B designator) or switch from A to B Patterns within a Pattern number at any time. The
003 NEXT | PATTER |
A | |
PATT24USERB | PRESS PLA |
PLAYING | |
TEMPO | |
PERFORM |
To select a new Pattern in Perform mode, enter the
You can also enter a
Notes
•If you change your mind or select the wrong Pattern, you can select a new Pattern number at any time before the next Pattern begins.
•If you press STOP before the next Pattern begins playing, the
•Shortcut: To choose the next
•If you select a new Pattern and press PLAY, it will immediately start playing the next Pattern.
3 . 1 H Select Fill Patterns in Perform (Playback) Mode
Fill Patterns are the key to creating expressive drum parts. However, Fill is a sophisticated feature that requires some explanation.
Remember that Fills are always the same length, and use the same Drum Set, as the associated Main Pattern. This lets you 'drop in' a Fill at any time. As soon as you press the FILL button, the Fill takes over from the Main Pattern and starts playing until the end of the Fill.
Generally, Fills are transitional Patterns. Example: Suppose an
However, Fills do not have to be transitional Patterns. If you press the FILL button (or footswitch) before the Fill has finished playing and hold it down until after the Fill has played(i.e., past the downbeat of the next Pattern), the
Fills cannot start on the downbeat since a Fill, by definition, starts at some point into the Main Pattern. However, anything you record on the Fill downbeat will play on the first downbeat following the Fill (i.e., the downbeat of the next Pattern). To show why this is a useful feature, consider that when coming out of a fill, you'll often want to hit something like a cymbal crash on the downbeat of the next Pattern yet not have that crash repeat every time the Pattern plays. This way of handling Fills lets the downbeat cymbal crash be part of the Fill instead of the Pattern.
A footswitch plugged into the Count/A/B/Fill jack duplicates the FILL button function when playing Patterns in Perform mode.
Background This way of handling Patterns explains the logic behind having A, B, and Fill Patterns. In typical pop tunes, A would be the verse and B the chorus. A Fill provides the Fill that transitions from verse to chorus, and B Fill provides the Fill that transitions from chorus to verse. Thus, one of the numbered Patterns may be all you need to put together a tune.
This structure makes it possible to put together songs in minutes using the Preset Patterns. It also makes it easy to play drum parts live. For example, if there's a solo happening over the A Main Pattern, you can keep the Pattern repeating until the solo is about to end, at which point you select the Fill that leads out of the A Main Pattern.
3.1I Record a Pattern
An empty Pattern defaults to an 8 beat length, with 16th note quantization and swing off (50%). If you need to change the length, it's best (though not essential) to do so before recording. Other parameters can be changed while you're recording.
To record, select the desired User Pattern. Select Compose mode and press PLAY. Remember that you can switch between Compose and Perform while recording.
As you record, the display will show the current beat number and the tempo indicator will flash at the current tempo. You will hear any drum sounds already recorded in the currently selected Pattern.
To record drum parts into the Pattern, tap the drum pads, or send MIDI data to the
To exit Record mode, press STOP. Pressing PLAY while in Compose mode will
Note: When sending MIDI data into the drums when the
3.1J Select New Patterns and Fills While in Compose (Record) Mode
In Compose mode, Main Pattern selection works in the same manner as Perform mode— select a Pattern number (with the desired A or B designator), and the
In Perform mode, Fills are transitional Patterns. If you press FILL in Compose mode, a Fill will continue
If a footswitch is plugged into the Count/A/B/Fill jack when recording Patterns in Compose mode, pressing the footswitch will switch a Main Pattern over to its associated Fill. The Fill will continue playing until you press the footswitch again, at which point the
3.1K Using Fill to Create Repetitive Drum Hits
As mentioned earlier, the FILL button performs two different functions. We've already covered how to use the FILL button for Pattern selection, however, it can also trigger a drum sound at the current quantization rate (e.g., eighth notes, 16th notes, etc.; if quantization is off, though, this function is inactive) and swing value. This allows playing a series of drum hits without having to repeatedly press the pads, and is typically used to create steady 16th note
1. The
2. Press a pad on the first beat of what will be a series of hits and hold it down.
3. Immediately after pressing the pad, press and hold the FILL button. The drum will be retriggered at the current quantization rate for as long as the pad and FILL buttons are held down. All hits will be at the same volume as the first pad hit.
Caution: If you don't hit the drum first, pressing the FILL button will select a Fill Pattern.
3.2 ERASE FUNCTIONS
3.2A Erase Mistakes While Recording
While the
1. The
3. While holding down ERASE, press the pad corresponding to the sound to be erased just before the first event to be erased, and release just after the last event to be erased. To erase a single event, tap the pad on that single event.
3.2B Erase an Entire Pattern
If you erase both Main and Fill Patterns associated with a numbered Pattern, or you erase a Main or Fill Pattern and the other is empty, the Drum Set assignment (but not its Drum Set parameters), name, and length will revert to the default settings(i.e., the Drum Set with the same number as the Pattern,EMPTY PATTERN as the name, and a length of 8 beats). However, as long as either a Main or Fill Pattern contains
1. The
2. Enter the
4. While continuing to hold the ERASE button, press PLAY. The display saysPATTERN ERASED, followed byFILL ERASE? .
5. While continuing to hold the ERASE button, press PLAY again. The display will readFILL
ERASED.
6. Release both buttons.
Note: To retain the Drum Set assignment, length, and name when you erase a Pattern, hold ERASE and tap each drum pad. This erases the drum events, but retains all other Pattern parameters.
3 . 2 C Erase All Events Played by a Particular Drum Pad
This erases all events in a Pattern played by a specific pad. The Drum Set's parameters are not altered.
1. The
2. Press and hold ERASE.
3. While holding down ERASE, tap a pad to erase all events played by that pad. The display shows the drum pad number whose events were erased. You can continue to erase more drum sounds while ERASE is held down.
3.3 COPY FUNCTIONS
The following Copy functions assume that you are copying a Main Pattern to a Main Pattern (remember, copying a Main Pattern to another Main Pattern copies the Fill along with it). Other combinations take the following rules into account.
•Copying a Main Pattern to a
•If you copy from Main to Fill (or
•Copying a Fill to a Fill follows the same rules as copying a Main Pattern to a Fill.
•The only copy technique that appends a Pattern to another Pattern is copying a Main Pattern to another Main Pattern.
3.3A Copy, Append, and Double Patterns
1. The
3. Press and hold the COPY button, and keep holding it down until step (6). The display says
COPY TO PATT.
4. Enter the destination Pattern number into which the current Pattern will be copied with the INC/DEC or number buttons.
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•Copying a Pattern to a blank destination Pattern replaces the blank Pattern with the original Pattern data.
•Copying to a Pattern that already contains data appends the original data to the end of the data in the destination Pattern. If this would result in a Pattern with more than 128 beats, the display will say TOO MANY BEATS.
•Copying a Pattern to itself doubles the length.
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•The Drum Set assignment and Pattern name are copied along with the drum data only if the destination Pattern is empty.
5. Press PLAY. The display saysCOPY DONE.
6. Release the COPY and PLAY buttons.
3.3B Copy One Drum Pad's Part to Another Drum Pad
Merge: When the destination drum padalready has a pattern, the source pattern will be merged with the destination pattern. Note that if the two parts contain events for the same pad on the same beat, only one event will prevail and it will take the level of the source Pattern event.
Sound Stacking™: When the destination drum pad isempty (no recorded pattern), the source pattern will be copied and any drum sound assigned to the destination drum pad will play the exact same pattern as the source drum pad. This technique lets you stack multiple drum sounds together to create monster composite sounds. See section 8.3: Sound Stacking.